At Funmiyo, we believe that learning is a fun-filled experience when the method awakens curiosity and engagement. An education technology company aspires to help children enjoy learning through a game & story-based approach.
We strive to make learning a memorable experience by building the most learner-centric education technology company in the world.
To create the most compelling & enjoyable education content in a playful & authentic way.
We follow a Phygital approach to learning combining the advantages of both Physical engagement and digital visualisation and story-telling.
In 2019 two teachers started building on a dream. A dream that students start to learn for fun and just out of curiosity. That’s how Funmiyo was born. Curiosity and passion are driving us forwards to create some incredibly engaging learning content for the younger generation.
Mugging up the math tables and formulae do not interest children anymore. Funmath game-kit is a thoughtful math kit from Funmiyo developed by experts in the field. This kit will make children enthusiastic about learning mathematics. Incorporating games in education can thrill kids about learning. Complex mathematical concepts can be made easy with math games. Research has shown that learner-centric education is the future, the days of learning by heart are gone. Experience the power of games in math learning through Funmath kit.
This mathematics kit consists of different games and activities that help your child improve mathematical thinking and clarify the basic concept without realising he/she is learning school curricular content.
This kit is developed for children of grades 1 to 4.
This mathematics kit consists of different games and activities that help your child improve mathematical thinking and clarify the basics without understanding he is learning school curricular content.
This kit is developed for children of grades 5 to 7.
The Funmath class is a blended program that allows schools (grades 1–7) to use games and activities as part of their math lessons. Mathematics learning entails a great deal of repetition and practice. Games are the only medium that allows the doer to do something repeatedly without becoming bored. This gamified approach allows children to appreciate mathematics as an approachable and fun discipline. These games will be grade-appropriate and mapped to the mathematics curriculum. There are also different levels of a game that organize learning objectives based on the level of cognitive complexity as explained by Bloom's taxonomy.
Deliver wonderful learning experiences to children inside a regular mathematics classroom.
Help teachers bridge the two-year learning gap due to the pandemic.
Incorporate experiential learning in the mathematics curriculum as recommended by NEP 2020.
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